In a world gone mad,

You can't choose your heroes.

 

 

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More strange twists and turns as the squadron begins to pull together.    Jeff, however, is unsure of their unusual methods.    They're now getting the supplies they need - and then some.    Retrieving a flight of Veritechs, they almost lose a pilot.    This one's got strange alliances, odd friendships, and a very surprising end to their day.

The squadron gets an unusual office staff.   The Fox sisters show how not to fly a Veritech.   Ona teaches them how to play Tat'Genoh.   Jeff is told the squadron will be activated almost two weeks early.  They're not ready.   Still, things have a way of working out if you just believe in the right people.   At the activation ceremony, they name themselves FOX Squadron - RDF.

 

FOX Squadron moves to Ozark Base.   They get a couple of new characters, some new equipment, and a squadron mascot.   Jeff revisits his past.

Nightmares haunt members of FOX Squadron but none worse than Karen Crowkiller.  Her experiences in the Amazon are the key to her hatred of Ona Parino.  The others have to find out what happened before she slips over the edge into madness.  Only Liz Littlebear, who hides a secret from her own past, can help Karen.  In the mean time, their supplies arrive, Kay and Gail plan a party, the GMP show up, and Colonel Stuart checks out the new Ozark Base Club.  Just another day in the Ozarks.

 

The enigmatic Billy Kidd visits the base.  Ona Parino gets her first command.  Jeff and Katherine embark on the squadron's first mission.

 

The squadron's first mission doesn't turn out as well as expected.  An old friend has to die but the reason why is surprising.  Katherine faces the awful of truth about flying with a combat squadron.  Annie relives a painful past.